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The many sound sculpting and function in the XW synth can be edited and even after these many moons have passed since I've gotten my G1 synth its simple parts even get me by surprise. I've always used the standard form of the DSP , Compression , Flanger , Delay and such and in the beginning tried the hard way by changing them with General CC messages. Which didn't give the full or fixed spectrum for usage but still workable. First time got frowns how they made sounds well sound like for instance delay 1 to 5 subtle changes holding single notes would let the effect apparent by releasing the note. As well with chords. The impression was that it would go on while the notes where played on hold. Frankly a great deal of the DSP feels like an after though when applied to tones the tones rise and then the DSP kicks in. Some of the DSP are an exception like Pan , Distortion etc. Still considering the way one could do sound designing it could works well into an advantage in sound sculpting and that what I did. But to apply those advantage one needs to program the desired effect by editing an DSP store it and later us multi-key to switch between several DSP. Many way's to accomplish using DSP's. One thing that surprise me while building a performance patch was when using DSP compression on two tones but I did not realize to have selected this also for channel 10 which Ive used for hi-hats. While playing with both patches founding it odd like hey the hi-hats are getting quieter if I play something. And get louder again when I stop playing notes. Now I had a new thing to use when I'm going to build a patch how powerful is that even for Step Sequencing, With a solo-synth patch its a no-brainer but to expand on that is even greater. I wont go into the process of doing that and spare you guys on that part it simple to set it up but getting the desired DSP chain is another thing but purely in a sound design sense. Its pretty remarkable there are Pro's and Con's to the DSP like to much and and it sounds like digitized metal ringing or the flangers a bit sounding like a ping pong fixed at one point in a plane field. But depending on usage can give a rewarding sense of accomplishment when creating a specific sound set. Managing wise one file for all those changed parameters for tones , dsp , arpeggio would be a first though addition giving room to countless sound or performances making.