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XW-G1 Wavesequencing using Sliders Knobs and Multi-key. Part 1


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Wave sequencing or transitional synthesis is a process where one sound continuously cross from one wave to another, Its almost similar to what DJ do to fit one beat to another.

 

For wave sequencing going from one wave to another needs some vector to go have to wave cross fade from one to another, The G1 can be programmed to do wave sequence by programming the knobs and sliders to manipulate each wave with MIDI CC control messages assigned to them.

 

To switch waves the same CC messages can be programmed to be set using Multi-key in Performance mode. With Multi-key there is a rich set of messages changing notes , control info etc in real-time. The beauty of the G1 within Performance mode a tone continues until you hit another key it doesn't abrupt stop but depending if you've got a long release on it continues to fade out same also for samples unless you switch mode on the G1 then it gets cutoff immediately.

 

The sampler of the G1 is very versatile it can do One-shots , Loops and instruments sampling. Instrument sampling can be done on the G1 using Recmode Split-AT this mode makes it possible to do five octave samples. This instrument sampling is very useful doing wave sequencing because you can create complete song samples or beats that follow each other consecutive withing you're performance.

 

Using Tones for wave sequencing is also an option by using Multi-Key and choosing for a set of tones to be applied consecutive into you're sequence in doing so gives you a broader range into you're song sonic spectrum by also adding effects or other control options to change in real-time. 

 

The sliders or knobs are you're master set of manipulating an instrument in sequence this can be Release , Decay , Resonance or other filter options to give some motion to samples, Using the step sequencer in addition to you're musical composition you can also use its option in real-time to copy one part to another change scales, select selecting different tone's to notes, Groove , note-lengths etc into you're sequence. 

 

Within Performance mode there is lots of space to mold you're creative outlet into a composition master piece together with Sseq and Sampling there is space in how a song can be made to ones sonic taste.

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 Using the step sequencer in addition to you're musical composition you can also use its option in real-time to copy one part to another change scales, select selecting different tone's to notes, Groove , note-lengths etc into you're sequence. 

 

 

 

By "selecting tones to notes" do you mean like the DSI Evolver where you can have a different tone/sample play on each step of a single sequence? 

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By "selecting tones to notes" do you mean like the DSI Evolver where you can have a different tone/sample play on each step of a single sequence? 

I have no expirience with the  DSI Evolver, However its possible on the G1 because off the samples themselves you need to set favorable loop points on to you're samples to get good result I'm still working on that how to calculate what a good set of loop points can be on either one-shot, loops or instrument samples. But you can use all of you're sample types on Sseq and change them with multi-key in performance or use performance solely.

 

Beside that the G1 can have 9 instrument samples(depending on sample rate) and use them in Sseq as instruments you can assign them one by one to solo channel for live performance and  switch samples with multi-key in performance mode. So the challenge is making a song and seamlesly do some wave sequencing either with a beat or pad/ambient/etc samples.

 

 I've already tried a few things but now I have to build it into a complete song. I use Sonar X3 Raptor and it lets you deform , morph sound in real time with the G1 you have to do it in the sample as instrument and sample how the sound changes at specific octaves and while you play it use Knobs and CC messages to manipulate them in real-time.

 

Part 2 is going about that but it will take some time :) 

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The Evolver uses an analog style 16x4 step sequencer.  You can, say, have the first "row" triggering pitch per step, then another row can be used to change the waveform per step.  What this can do is not only give you a typical step sequence where each step is a different pitch, but it also means that each step can also be a totally different waveform. Of course, you can also use the remaining two rows to trigger things like FX amount, envelopes, etc.  This obviously leads to some really complex and unique sounding sequences.   B)  

 

I look forward to part 2.  B)

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