dlm Posted January 24, 2015 Share Posted January 24, 2015 I am in need of some programming advice...I have created several stage settings by assigning different tones to different zones, balancing dynamic levels between tones, and adding a pseudo Leslie effect to some organ patches, but that's about it.I have watched Mike Martin's videos on programming sounds, and I took his advice on delving into the makeup of a tone to see how the programming works...but I still cannot find the answer for the following question...How do you take the "brass section" tone (which I have zoned into a stage setting I created for "Sweet Caroline") and make that tone decresdendo as I hold it down for four counts? In other words, how do alter that tone to steadily fade after initially striking it? (Ps. I'm trying to get the brass sound to decrescendo on the whole note where the lyrics go "sweet caroline...bahm, bahm, BAHMMMMMMMMMMMM" part!)C'mon Neil Diamond fans! I really need to know how to get that brass sound to fade for foUr counts!Thanks in advance! Darin McNabb Quote Link to comment Share on other sites More sharing options...
dlm Posted January 24, 2015 Author Share Posted January 24, 2015 Also, how do you add more absent to the beginning of a tone (in other words, give the brass tone a little more "punch" at the beginning of the note)? Quote Link to comment Share on other sites More sharing options...
dlm Posted January 24, 2015 Author Share Posted January 24, 2015 Add more accent, not absent Quote Link to comment Share on other sites More sharing options...
Choppin Posted January 27, 2015 Share Posted January 27, 2015 Hello, Here are my thoughts from a conceptual standpoint: For the first part, you might try an arpeggio that is set to change midi controllers rather than notes. If you set the tempo roughly to the same time you are playing your tune, then you can program the reduction in volume within the hold time of your note. You could use 4 or more steps to change the volume how you see fit. Use CC 11 or CC 7. Accenting a tone may be through an ADSR adjustment. That is to say, you set the initial volume to a high level (Attack level 127? and attack time 0) and have it immediately reduce (decay time short) to a lower level. Depending on how you set the timing, you may get the desired effect. Another way is to use the zones layered, with louder and softer tones, or a hex layer that may have a couple of tones sound together to produce some umph. 1 Quote Link to comment Share on other sites More sharing options...
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