To learn more about how an hexlayers is constructed I've chosen the preset "Rainy Dayz".
Rainy Dayz is build around 1 hexlayer on zone 1 and a synth bass on zone 2.
I've disabled zone 2 and dive in the hexlayers to examine it by turning all layers to off except
the first layer.
Layer one is an ReedOrgan tone but in this hexlayer it sounds more like an swirly string so
went and turn all attacks, decay , release down. Did it with Pitch , Filter and AMP.
Wanting to know what made ReedOrgan sound like a swirly string there was no change.
So I checked the DSP nothing different, Switched from ReedOrgan a tone back you'll get
PipeOrgan2 it sounded like that not swirling string like and went back to ReedOrgan.
Now that was different the ReedOrgan tone didn't sound so stringy anymore.
So I've reset the hexlayer to its origin and turned off everything except layer one I got the
swirly string tone with ReedOrgan so I changed ReedOrgan to PipeOrgan2 and back.
the swirly string tone was gone.
How and what parameter changed ReedOrgan so much that I can't reconstruct it back.
What I want to know is how that was done in the hexlayer from Rainy Dayz cause I can't
figure it out.