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Found 4 results

  1. Hi Everyone, Help a newbie out please. I've finally turned on my PX 360 after about a year - and it is exactly one tone out. I play a C at 440 it reads as a D on an external digital tuner Transposition is not on anywhere I have gone through the troubleshooting of the manual and checked them all off I have done a factory reset - 3 times I have left overnight unplugged (as someone suggested) Still no joy. Any suggestions? Thanks, Lisa
  2. Every pitch bend I've used goes down in pitch when turned towards me, and up when turned away from me. The one on my second hand XW-P1 works the opposite way. This applies to internal sounds and to MIDI transmission. Is this normal for the XW-P1? If not, is there a setting where it can be reversed? All I can find are range settings. If it can't be altered, I'm going to have to try for a hardware modification. I've already had the thing apart to repair the power input jack and sustain jack - it didn't turn out to be in the "excellent condition" the seller claimed - I discovered this when it carried on working when unplugged from the mains, revealing that someone had put batteries in before selling it! Still, I got them to knock off £50 for my pains, so it's a bargain at £150. Thanks in advance - Paddy
  3. Greetings to all! Has anyone been successful in using ​the iPhone/iPad ModWheels app with the AP-650? I am​ presently looking into purchasing the AP-650 over the PX-780 based on achieving better quality piano sound aside from the basic engine provided with both DP. Living in Canada, I cannot yet afford the PX-560 (on top of my wish-list) in its bundled versions. The AP-650 lacks the pitch bend wheel provided with the PX-780. Should I use the AP-650 as a controller with a VST (GarageBand for instance), the use of ModWheels would be a nice-to-have. Finally, I was wondering if the app might have any effet on the internal tones of the AP-650. As you might have alrea​dy figured out, I am a newbie here Thanks in advance ​for any advice.
  4. It seems pretty simple, right: select bend up or bend down as the source of one of the virtual controllers and set the desired depth and destination. The catch is that the pitch bend wheel is hard wired to ... pitch bend. I was recently working on a patch that used bend up, but not bend down, and I thought I could make it more playable if I routed bend down to control Total Filter cutoff. The wheel spring back is very useful for some effects. Problem was I got filter close plus pitch bend down. So the question was, how to cancel the pitch bend. Unlike the mod wheel, whose default vibrato can be cancelled by zeroing Mod Depth in the LFOs, there doesn't seem to be a comparable parameter for the pitch bend. Zeroing the BendRngDwn parameter in the overarching Performance doesn't work because that just stops all bend data being sent and the filter doesn't close. My solution was to cancel the pitch bend with a second virtual controller: source Bend Down, Depth +8, destination Synth1 pitch. To cancel a pitch bend up, you'd use -8 depth. The value of 8 is linked to the bend range set to Zone 1 in the overarching Performance, which defaults to 2. This parameter ranges from 0 to 24 semitones, so it seems that each increment in the Performance corresponds to 4 in virtual controller depth; so you't need a virtual controller depth of 96 to cancel a full 24 semitone pitch bend. Interestingly I didn't need to go beyond the default of 2 to get a full filter close. Unfortunately you have to use a separate virtual controller for every enabled oscillator, so it uses up your virtual controller slots pretty fast. If there's a better way, especially one that doesn't burn through virtual controllers, please let me know.
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