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How to Sample by a Microphone with Minimal Equipment


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It's actually really easy to sample by mic on the CT-S500 and 1000V. 

 

How? Open the camera app on your phone and record a video. That's it. 

 

With the included wireless adapter, connect your phone to the keyboard via Bluetooth (WU-BT10 Audio).  Press menu on the keyboard, select sampling (melody or drum), select audio in, start playback of your video containing the sound you want.  Note: Make sure volume on your phone is set properly.  Too low and the keyboard won't detect audio, too high and distortion may occur.  

 

If you have other apps on your phone that's better for recording audio, by all means, use that instead of the camera app, which usually always has AGC (automatic gain control) enabled.  Some apps can even live stream microphone audio to the headphone jack of the phone or output via Bluetooth.  Using the headphone output of the phone allows low latency realtime recording, very similar to using a wired microphone.  Bluetooth audio has higher latency.  

 

 

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  • Brad Saucier changed the title to How to Sample by a Microphone with Minimal Equipment

Thanks for that Brad! I have a dedicated video review episode (Part 5) already recorded that covers the sampling section of the S1000V, but I couldn't work out how to use the Bluetooth adapter to capture audio wirelessly. I'll try and slot this information into it so that all bases are covered. Appreciate you explaining how to do it 👍

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  • 1 year later...

Excellent video(s) btw.

My question is how would one go about  switching/managing songs with song-specific samples?

 

My hunch (based on the video) is that the melody and drum- sampleplayer are global, so they won't be saved with the registration (iirc elsewhere on this forum I've ready that registrations can be saved to usb).

Perhaps one should save a song as midifile (named 'songfoo.mid') along with exporting the wav-file 'songfoo-melody.wav' and 'songfoo-drum-1.wav' and so on?

Or is there perhaps a way to have the casio autoslice a 'songfoo-drum.wav' (with multiple drums in them) in a reproducable way?

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Here is how the system works and what is possible.

 

The keyboard has memory for 1 sampled drum tone and 1 sampled melody tone at a time. Sampled tones can be backed up to a USB flash drive, where you can store any number of sampled tones.  Any tones stored on a flash drive must be loaded using the media load menu before using.  

 

Also note, the drum tone can contain a maximum of 16 different samples.  Plus, a sampled drum tone can be created from a preset drum kit as the base, where your choice of keys in the preset kit can be replaced with your own samples.  This allows combining factory drum samples with your own.  

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